Sins of a Forgotten Past

Session #3
"I Got Occult Problems..."

This event was a bit of a fist-clencher:

  • The party brought the two remaining children from the sub-basement of the old farmhouse, hog-tied them, placed a upturned table in front of them – blocking them in a corner, and then proceeding to have the Rogue’s Riding Dog guard them.
  • As the PCs descended back down into the sub-basement two of the adventurer’s – the Rogue and Wizard, finally decided to investigate the deceased body at the bottom of the well outside. W/out much of a problem they retrieved a slew of items and returned to the depths of the sub-basement below to share their new-found wealth. (Albeit, a few items shorter than what they actually found.)
  • W/out much further hesitation the party did not waste any time scurrying to the rear of the sub-basement after hearing a group of people chanting. They proceeded to beat down the door and came upon several kneeling, as if praying, figures and one humanoid sacrificing what turned out to be a small Human female at the base of a rather large goat-like humanoid statue.
  • After a very, very long battle the PCs were badly injured, but not a single deceased amongst them and their enemies lay dead before them. As they felt they were late for the funeral they were to attend no further searching was had even though several closed doors remained. The party gathered together the small Human children that were now there captives – the Orc scaring them senseless, so they would cooperate.
  • As we left our party they were within arms length of the entrance to the town of Ravengro; stay tuned.


Session #2
"This Old House..."

Well, quite a lot happened during Session #2 – Makeup. A few things to note, and remember, as well:

  • Traveling along via carriage four of the established PCs were ambushed by bolt fire from the woods. In the attack the driver was hit twice w/ ammunition which caused the carriage to run off the road, topple, and completely flip upside down causing injuries to several all while a PC riding a dog watched in horror.
  • After recovering from the attack the PCs not only pinpointed the location of the hidden attacker, to an extent, but managed to take down, if not almost kill, the newly introduced PCs they passed in the carriage not only moments before the attack/accident. I think the overall lesson here is, even if you didn’t see the attack happen from so far away, make yourself known as wanting to help, so you don’t get shot… Multiple times.
  • As the party calmed down one of the new members, along w/ another PC’s help, found tracks which led to a small clearing containing a small rundown farmhouse and a well. Along the backside of the house the PCs tied off a set of storm doors leading down into what can only be assumed to be a cellar of some sort. As they proceeded to not only find, but started to go down a ladder found inside of the old shack (that was already opened and technically no real secret) a bored PC looked deep into the well to spot what appeared to be a dead body. However, after a slight inspection of the well by all the PCs the PCs decided to continue down the ladder and into the dreary tightly packed dirt tunnels below.
  • In the tunnels, held together by wooden planks for support, the PCs battled what appeared to be Undead, bashed through a few barrels, and stepped on a few traps. One PC got smart, regarding the traps, and attempted to block the traps’ arrow w/ a barrel stacked on another barrel… That would have worked, if the arrow came from that direction. Soon after the PCs entered a room w/ shelving and jars containing misc. body parts in an unknown liquid.
  • At this point the adventure takes a horrible turn. Stepping quietly into a room one PC watched as what appeared to be small humanoids slept in their bedrolls, heads covered from the damp and musky air. W/out waiting the PC chose to perform a coup de grĂ¢ce on his sleeping adversary. A total of six sleeping foes in the room and four of them were taken down by the party quietly while they slept. It wasn’t until after someone thought to move the bedrolls’ blanket did they quickly realize that they were Human children wearing tattered clothing. W/ one unconscious child and another in an unknown state, but “stabilized”, the PCs decided to head back to the surface to access their new-found problems w/ their subdued prey.

And this is where we stand… A few doors still locked, a few “innocent” children killed… All in a days’ work for a party of starting adventurers!

And this Sunday we continue onward w/ our amazing nightmare! Stay tuned!


Session #1
In the beginning...

A few notable things happened for us this session. I’ve notated the keynotes below.

  • Everyone made their characters using either the classic pen and paper method or, w/ Mike’s willingness, Lone Wolf Developments “Hero Lab”. A lot of folks even started to work on their character backgrounds while others finished the creation of their characters.
  • A “sample” adventure was presented, so the PCs could get a quick understanding of combat, intellectual decisions, and etc.
  • A total of three riddles, two monsters – a Gelatinous Cube and a Mimic, gave the party an understanding of what they could and could not handle. The Mimic itself was stick handful for the party as it alone brought down two PCs. The Gelatinous Cube on the other hand only killed a poor Viper Familiar.
  • Overall lesson learned by the group? Never trust an old retired prostitute that says there is treasure stashed in an abandoned building somewhere.



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